There is a great road that leads through the wastes of Angmar to the very gates of Carn Dum. It is along this road that the dark armies march forth to bring the Free Peoples of Eriador under the yoke of the Enemy.
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![]() | 5 Turbine Points |
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(5.2S, 36.7W) The armed camp of Skathmur is responsible for patrolling the canyons of Ram Duath, ensuring that it is clear and the road well-maintained so that Angmar's armies may move undisturbed through its length. |
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(0N, 34.5W) The fortress of Bail Rova commands the exit from Ram Duath as it spilled into Angmar. For the armies of Angmar, this is the last major fortress they will pass through before embarking on their campaign to the south. |
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(3.2N, 30.4W) Bail Boglakh is a major staging camp for the armies of Angmar as they gather from the surrounding lands and move into the south. Even the inhabitants of this vast encampment avoid the valley to the north, however, and those who question the commands of their superiors are hurled over the cliffs there into the unsettling silence and fog below, where their screams are soon cut short by dreadful silence. |
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(3.1N, 27.7W) This watchtower overlooks the great sulver lake of Duvuinen to the south. From here, scouts and commanders can survey the watchfires of the gathering armies and observe their movements as they draw up their plans. |
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(10N, 28.1W) This small camp acts as a checkpoint through which travellers and messengers to Carn Dum must pass before approaching the vast gates of the city. |
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(12.1N, 29.5W) The Gate of Shadows is the vast outer gate of the fortress city of Carn Dum. Stories abound of the horrors within, but here, far from the war, the small town settled around the gate might seem almost commonplace were it not for the symbols of Angmar's power upon every street and tower. The harsh countance upon the faces of the guards suggest that they brook no hint of rebellion or expression from the citizenry that runs contrary to the wishes of the False King. |